This one nearly drove me nuts.
I was trying to copy an image from some img nodes into canvas that was a replica of another canvas with the same dimensions that I'd generated by code. Every time I did it, the items I added were getting their resolution skewed.
This is what I found solved it. The magic is in the creating of the canvas.
Instead, use the 'attr' value of the canvas and then everything was fine.
//Yes!
$('#blah').attr({
id: 'canvas2',
width: $("#canvas1").attr("width"),
height: $("#canvas1").attr("height")
}).css({
display: 'block',
border: '1 solid'
}).appendTo('body');
//No!
$('#blah').attr({
id: 'canvas2'
}).css({
display: 'block',
border: '1 solid',
width: $("#canvas1").css("width"),
height: $("#canvas1").css("height")
}).appendTo('body');
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